Rob Burnley is a classically trained pianist, composer and sound designer based in Manchester UK.
After graduating with a First-class honours degree in Music Production, he is focussed on composition and sound design for the film industry and computer games industry.
Rob is driven, highly motivated and organised, is comfortable working with minimal direction structuring his own workload, or is happy working closely with the director, producer or within audio teams to create bespoke sound and music for any film or game genre.
Following a conversation with the director, producer or audio director of the project he can produce high quality mock-ups for scene testing under short deadlines - then create specialised notation for musicians and run recording sessions, ensuring a smooth transition from soundtrack concept to live recordings.
With a degree in production and a vast experience recording in studios and on location, Rob can proficiently run ADR, Foley and SFX recording sessions and will deliver professional audio with a range of different mixes for your project.
Rob is comfortable with any musical genre and welcomes the opportunity to work with passionate individuals whatever their background. He can build character driven scores following an emotional arc that will compliment a narrative and enjoys the challenge of meeting a Director’s imagination.
If you would like to work together, have a project we could collaborate on, would like some music related advice or would like help writing in the third person – drop me an email.
Character driven scores following an emotional arc that will compliment a narrative and underscore the emotional context of your project.
Interactive audio design, is about creating great sound that also reinforces game mechanics, fits seamlessly into the other sound systems and is almost invisible to the player.